﻿using Microsoft.Xna.Framework;
using Rescue_of_the_Dwarvenzombies.SceneLayers;

namespace Rescue_of_the_Dwarvenzombies.Scene
{
    interface IPhysicsManager
    {
        bool PossibleMove(ISceneLayer enemyLayer, ISceneLayer objectLayer, ref Vector2 move, Vector2 currentEnemyPosition);
    }
}